

Lauren powers and uses the lift to escape the mine. Slender Man also attempts to attack Lauren in the mine. Her progress is hindered by the attack of a figure known as the Chaser, who seems to have photophobia, can be hindered by Lauren's flashlight. To get out, she attempts to power the emergency lift by activating six generators. She regains consciousness in the morning, and still searching for Kate, Lauren stumbles upon an old abandoned coal mine. After all eight pages are collected, Lauren runs from Slender Man, slipping down an embankment, hitting her head and passing out. As she ventures deeper into the park, she encounters a tall, faceless figure named Slender Man, who can only be seen through video cameras.

Lauren searches the wooded area for clues as to the whereabouts of her friend but only finds more scribbled drawings. He disappears when Lauren approaches him. Inside is Charlie Matheson Jr., a boy who had disappeared years ago and is now deformed. She activates three generators to light up the path and finds a burnt farmhouse. Lauren hears a woman's scream coming from outside and investigates the sound, heading into the wooded park behind the house. On the walls of Kate's room are black scratchings of an ominous figure and messages. She also finds a flashlight and a key to Kate's room. With the sun setting, Lauren discovers Kate's home, doors ajar, furniture and belongings disheveled. Along the way, she passes another car (who the car belongs to is unknown). The road to Kate's house is blocked by a fallen tree, forcing Lauren to leave her car behind and walk there. Lauren, in response to a call from Kate, comes to help sell and move Kate out of her old home, bringing a video camera with her.

Kate, who is the protagonist of the Eight Pages, is selling her childhood home. Slender: The Arrival follows the story of two childhood friends, Lauren and Kate, after the events in Slender: The Eight Pages. ( May 2020) ( Learn how and when to remove this template message)

Please help improve it by removing unnecessary details and making it more concise. This section's plot summary may be too long or excessively detailed. Easy has infinite flashlight, a great deal of stamina, and the enemies are not very aggressive. In hardcore, the flashlight can run out, enemies are more aggressive and the player's stamina runs out quickly. There are also new choices in difficulty (which must first be unlocked by completing the game once) being easy, normal, and hardcore. When caught, the game over screen is also different while in Slender: The Eight Pages, the player saw a white static background with Slender Man's faceless head, the one for Slender: The Arrival is black, with an overhead-lit and color-distorted hue and less static. The player cannot pause while this occurs, to prevent them taking a break due to being frightened. While looking at the Slender Man, the camera succumbs to electronic distortions such as static, blurring, color spots, audio distortion, etc., which obstructs the player's vision unless facing away, and far enough from it. The only way of subduing her is by focusing the flashlight (on its second setting) on her. It is unknown whether this is a glitch or an in-game mechanic). In this level, the main antagonist is a girl who chases the player (most often following her path directly, but has been seen teleporting. In level three, he pursues much less aggressively, though is capable of teleporting directly in front of the player. His behavior is much the same as this in level four, except more active. It is observed that his motion centers around following the player, but consists largely of jumping from place to place, the inconvenience of which is increased as each of the eight pages are collected. In level two, he most often teleports off-screen or just out of the character's line of sight, but is capable of appearing directly in front of the player. In the first level, the Slender Man can be seen standing outside of the house through every window, once the player acquires the flashlight, and after going through the gate outside he can be seen on the top of hills well away from the player. The Slender Man's behavior changes slightly between levels. This limited defense forces a sense of helplessness, as the best way to survive in the game is to run whenever in danger. The character is armed only with a flashlight. Slender: The Arrival uses similar mechanics to its predecessor, The Eight Pages. The majority of the game takes place in abandoned areas (house, defunct mine, etc.), each with different objectives.
